Brain Computer Interface Hackathon – 2016

Call for Participation

Be a Part of the World’s Largest Brain Hackathon!

What’s a Hackathon? Hackathons are brainstorming and collaborative marathons designed to rapidly produce working prototypes. Conventional hackathons typically bring developers and technologists together over 24, 36, 48 or more hours to cram and build solutions that they can present.

Who Can Participate? Anyone! Both SMC2016 attendees and non-SMC2016 attendees with interests in BMI, BCI, robotics, AR, VR, machine learning, sensors, human-machine interface systems, control, signal processing, big data, haptics, rehabilitation, and similar areas. You do not have to be a BMI expert to participate on a team! Interdisciplinary teams with a combination of BMI and non- BMI skills are often successful in building solutions and producing working prototypes.

How to Participate? To participate, please register online [http://goo.gl/forms/BaQJkQ0g2eVPPdYf2]. You can participate individually or by joining a team. More detailed information to follow when the event gets near.

Why do a Brain Hackathon? The brain hackathon provides an environment for innovation and entrepreneurship. By putting creative minds from multiple disciplines together for a short period of time, we have the opportunity to discover and uncover possibilities for using BCI-related hardware and software not readily thought of. Hacks and innovation developed from hackathons have great potential for commercialization.


Date: October 8 & 9, 2016

Cost: Free

Place: INTERCONTINENTAL BUDAPEST, Apáczai Csere J. u. 2- 14.1052 Budapest HUNGARY


  • Individual or Team (each up to 5 persons)
  • Maximum participants: 130 individuals/26 teams
  • IEEE members will be given priority


  • To learn State-of-the-Art Brain Technology Platforms
  • To learn more about Brain Computer Interfaces, including thoseincorporating AR/VR, and develop creative applications.
  • To participate in the World’s largest Brain Hackathon


  • Integration of neurotechnology with the Internet of Things (IoT)
  • Closed-loop cognitive games (including Virtual/AugmentedReality, VR/AR
  • Sensor to Cloud Communications and Advanced AI for Analysis
  • Active control of robotic devices using BMI
  • Integration of wearable EEG brain sensing into mobile, PC, and web-based apps and games (including AR/VR), robotic systems, or the Internet of Things


  • Over $8,000 in prizes in cash and hardware prizes, including at least $5000 in Vizzario/VSP Brain Hackathon Prizes, a $1000 IEEE Brain Initiative Brain Hackathon Prize, a $1000 IEEE SMC Brain Hackathon Prize, and a $1000 Qusp Prize.


  • Institutions: -IEEE SMC, IEEE Brain Initiative
  • Industry Volunteers:
    – Vizzario (organizer, management and equipment)
    – Qusp (management and equipment)
    – Hardware/software manufacturers (equipment and funding)


Preliminary Schedule
October 8, 2016
9:00 Introduction, overview, industry talk, group formation, general rules and guidelines, choosing topic of work, starting preparation work
11:00 Submission of Project Title and start of work
12:00 Lunch Break (1 hour)
16:00 Jury making rounds (checking teams’ progress, approx. 5 min per team)
18:00 Dinner Break (1 hour)
22:00 Jury making rounds (checking teams’ progress, approx. 5 min per team)
00:00 Midnight Break (1 hour)
October 9, 2016
8:00 Breakfast Break (1 hour)
10:00 Jury making rounds (checking teams’ progress, approx. 5 min per team)
12:00 Lunch Break (1 hour)
13:00 Jury making rounds (checking teams’ progress, approx. 5 min per team)
13:00 Project Submission, followed by Project Demos and Jury Evaluation
15:30 Awards Presentation
16:00 Hackathon ends
18:30 Selected winners have projects on display/demos at SMC reception
October 10, 2016
13:00 – 18:30 Selected winners have projects on display/demos at SMC BMI Workshop



The Hackathon will begin with a summary talk about various BCI platforms (several are open source). Participants will gain additional knowledge and familiarity with software tools and hardware. Individuals and Teams will submit their project title in the morning of the first day and specify their chosen hardware and software platforms. The Hackathon could use the provided hardware to get the data and build applications or use the sample datasets for their applications. Hackers can create their own application or technology extension for their project. Internet access will be provided.

Professional teams will also be participating to develop applications during the Hackathon to demonstrate full potential of some of the sponsored hardware/software.

The evening of the first day will be set up with discussions of progress and obstacles encountered. Participants can continue their project or to brew their ideas through social interactions with peers, instructors, and manufacturer representatives throughout the evening, entertained with food and beverages.

The second day will continue with more hacking. The submission of final prototype/ product/ analysis/ proof will be expected by 2 pm on the second day. With demonstrations by participants, the Expert Panel will conduct evaluations to determine the winners.


The judging criteria shown below will determine hacker’s winning potential. Depending on the number of teams participating, professional teams will be judged in a separate category than student teams.


  • Is the project unique or have a different take on an existing / similar idea?
  • What makes the project special?
  • Is the idea behind the project creative? Ambitious? Positive


  • Does the application (e.g., game) demonstrably work?
  • Is the technical achievement significant considering the time spent ondevelopment (whether weekend only or time involved prior to Hackathon)?
  • Does the implementation and user experience serve the idea well?
  • Does the project presentation convey the idea and process behind itwell?


  • How large is the market for this prototype?
  • Will it have a potential impact on people’s health & wellbeing, thegaming industry or wearable devices market, or any other meaningful contribution to the field?
  • Does the project stand a chance in the real world? Will it cater to anaudience outside of the Hackathon?
  • What are the shortfalls?


For additional information or questions about the hackathon, please contact:

Jakob Gajšek
Hackathon Organisation Coordinator
Co-Founder & Head of Venture Relations
ABC Accelerator


Michael H. Smith, PhD
Senior Advisor, IEEE Brain Initiative
Past President, IEEE Systems, Man, and Cybernetics Society Chair, 2016 IEEE SMC BMI Workshop

S. Khizer Khaderi MD, MPH
Founder/CEO of Vizzario Inc.
Adjunct Associate Professor of Ophthalmology at the University of Utah Moran Eye Center
Associate Director of Health Technology Innovation at UC-CITRIS
Member SMC Technical Committee on Brain-Machine Interface Systems khizer@vizzario.com

Mohan Reddy
CTO of Vizzario Inc.

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